AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games Performance in Australia Q2 2022
An overview of the top 5 entertainment mascot games in Australia during Q2 2022, highlighting trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 entertainment mascot games on a unified platform in Australia showed varied performance across weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into the trends for each game.
Angry Birds Dream Blast from Rovio Entertainment Oyj saw a stable revenue trend, peaking at around $15.8K in late March and maintaining a range between $12.5K and $14.5K throughout the quarter. Weekly downloads experienced significant growth, starting at about 0.5K and reaching over 1.3K by the end of June. Weekly active users exhibited steady growth, increasing from 10.6K to 12.4K over the quarter.
Disney Emoji Blitz Game by Jam City, Inc. showed fluctuations in revenue, with notable peaks at $13.9K and $15.7K towards the end of the quarter. Downloads varied, with a peak of 2.1K in mid-April and a dip to around 0.7K in early April. Active users remained relatively stable, with a slight decrease from 3.9K to 2.7K over the quarter.
World of Peppa Pig: Kids Games by Find Your Fun experienced a consistent revenue trend, with weekly earnings ranging between $4.5K and $7.1K. Downloads remained robust, fluctuating between 3.2K and 4.7K. Active users showed a steady increase, growing from 9.1K to 10.8K by the end of June.
Sonic Forces PvP Racing Battle from SEGA saw a strong surge in downloads, peaking at 18.6K in early May. Revenue followed an upward trend, reaching a high of $4.1K in mid-April. Active users increased significantly, starting at 16.1K and reaching a peak of 50.2K in early May before stabilizing around 28.4K by the end of the quarter.
Angry Birds POP! by Rovio Entertainment Oyj had a stable revenue pattern, averaging around $2K per week with minor fluctuations. Downloads remained low but steady, with a slight peak of 0.26K in mid-April. Active users remained consistent, hovering around 2.5K throughout the quarter.
These insights reflect the diverse performance of entertainment mascot games in Australia during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.